Event ended

The first full playtest is done


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Gameplay starts at 12:40. The embed skips ahead for you.

What changed in v0.4

What the first full-fleet game changed in rulebook v0.4.

  • Faster fleets

    Every faction except the Islanders gains a click of movement. Shadow Fleet now matches Queen's Fleet.

  • Corsairs down to three sloops

    Four was too much to track each turn. Three sloops at Move Count 4 still flank fine.

  • Islanders down to one fitting

    One hit leaves a catamaran dead in the water. Fast and fragile, as intended.

  • Deploy at the table edge

    Ships start touching the edge. The old 3-inch buffer wasted space.

  • Ricochets

    The first ship a cannonball touches takes the hit. Bounces after that do nothing.

  • Cannons need a crew

    To fire any cannon, a ship of yours must be touching it and spend its action. Islands no longer fire on their own.

  • Always Underway

    Optional mode. Ships must move forward every turn and may steer or fire, not both.

Full rules in the rulebook PDF.

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Rulebook and STL files

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  • Half-letter rulebook booklet
  • STL pack: both fleets, terrain, cannons, coins
  • New factions and parts as they come

Or just read the rulebook (PDF)

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Playtest chatter, rule arguments, and early files pinned in the channel.

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