The first full playtest is done
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Gameplay starts at 12:40. The embed skips ahead for you.
What changed in v0.4
What the first full-fleet game changed in rulebook v0.4.
Faster fleets
Every faction except the Islanders gains a click of movement. Shadow Fleet now matches Queen's Fleet.
Corsairs down to three sloops
Four was too much to track each turn. Three sloops at Move Count 4 still flank fine.
Islanders down to one fitting
One hit leaves a catamaran dead in the water. Fast and fragile, as intended.
Deploy at the table edge
Ships start touching the edge. The old 3-inch buffer wasted space.
Ricochets
The first ship a cannonball touches takes the hit. Bounces after that do nothing.
Cannons need a crew
To fire any cannon, a ship of yours must be touching it and spend its action. Islands no longer fire on their own.
Always Underway
Optional mode. Ships must move forward every turn and may steer or fire, not both.
Full rules in the rulebook PDF.
Free
Rulebook and STL files
Subscribe and we'll send the printable rulebook and the STL pack we play with. You'll hear when a new faction lands.
- Half-letter rulebook booklet
- STL pack: both fleets, terrain, cannons, coins
- New factions and parts as they come
Or join the Discord
Playtest chatter, rule arguments, and early files pinned in the channel.
Join the Discord